Find Pokemon and fill your tracker. Square off against other players with challenge and action cards. First player to collect one of each Pokemon type in the pokedex or last player with pokeballs, wins! Gameplay full details: If you’re the first to land on a location, you can pay to collect it and take control of that territory. Every time you land on a location you control, you can roll the die to try and capture a Pokémon from that region! When other players land on a location you’ve collected, they pay you (with pokebolls = money) to try and catch a Pokémon there OR they can battle you for control of the territory. When you land on another player’s location, you must pay them the exploration cost. You can pay an additional pokeball to roll the catching die at that location. If you roll a pokeball on the die, you succeed. Add your captured Pokémon to your Pokédex to keep track of progress for the end of the game. Instead of trying to catch a Pokémon at another player’s location, you can choose to battle them instead. Each player rolls the numbered die and adds +1 for each Pokémon in their pokedex. Highest roll wins and takes control of the territory When you land on the challenge space, draw a Challenge card! Challenge cards focus on the battles and earning pokeball. When you land on the pokeball space, draw an exploration card! Exploration cards focus on the catching Pokémon and moving. Players 2-4. Ages 8+.
Find Pokemon and fill your tracker. Square off against other players with challenge and action cards. First player to collect one of each Pokemon type in the pokedex or last player with pokeballs, wins! Gameplay full details: If you’re the first to land on a location, you can pay to collect it and take control of that territory. Every time you land on a location you control, you can roll the die to try and capture a Pokémon from that region! When other players land on a location you’ve collected, they pay you (with pokebolls = money) to try and catch a Pokémon there OR they can battle you for control of the territory.
When you land on another player’s location, you must pay them the exploration cost. You can pay an additional pokeball to roll the catching die at that location. If you roll a pokeball on the die, you succeed. Add your captured Pokémon to your Pokédex to keep track of progress for the end of the game.
Instead of trying to catch a Pokémon at another player’s location, you can choose to battle them instead. Each player rolls the numbered die and adds +1 for each Pokémon in their pokedex. Highest roll wins and takes control of the territory!
When you land on the challenge space, draw a Challenge card! Challenge cards focus on the battles and earning pokeball When you land on the pokeball space, draw an exploration card! Exploration cards focus on the catching Pokémon and moving.